NEW IN R20
Here you receive the global position of the linked object.
This is the global matrix of the assigned object. A Matrix consists of the four position vectors and the object system’s axis vectors. The length of these axis vectors reflect the object’s scaling and the axis vectors’ direction reflect the object’s rotation.
This numeric value shows the current distance of the linked object system from the object surface point of the material currently being rendered.
The polygon size can be displayed by a bounding box. This is a cube that surrounds all of a given object’s elements. The center point of this cube is defined by the Center vector. The Radius vector defines the maximum value for the bounding box’s size separately for the X, Y and Z directions of the object axis system starting from the center point. The length of one of the corner points of a bounding box is output. The symmetric position of the Center position in the bounding box can be defined by the corner points of the bounding box.
Here you can query the color that is defined by the Color (Editor) setting in the Basic settings of the object to which it is assigned.
Each object has a unique number within the scene that is assigned automatically. This number can be queried here.
Here the name of the assigned object can be retrieved.