NEW IN R20
Here you will find the progressions generated by the Node as color values.
The values output here lie between 0 and 1 and define a linear brightness progression between the center of the circle (0) and the outer edge defined by the Scale value (1). This progression works independently of the anti-aliasing settings. For all areas that lie outside of the circular surface of the texture tile, the value 1 will generally be output.
This numeric value has a range from 0 to 1 and denotes the area in which the circular shape lies, including its anti-aliasing. The areas of the circular shape that are completely opaque have an output of 1 and the anti-aliased edges have output values between 0 and 1. In general, a value of 0 will be output for the background.