NEW IN R20

Material Manager Material Nodes Individual Assets Shape N-Gon
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
N-Gon

Preview Basic Inputs Outputs Context

Inputs

Exterior

This color defines the color of the background on which the n-gon should be drawn.

Fill

This color will be used to fill the n-gon.

Scale [0.001..1000000%]

This setting can be used to define the size of the shape that is drawn. If set to 100%, a quad’s outer edge will precisely reach the edges of the texture tile.

Outer Softness [0..10000%]

This setting can be used to anti-alias the outer edge of the shape. The n-gon will increase in size accordingly within the texture tile.

Inner Softness [0..10000%]

This setting can be used to anti-alias the color filling within the shape. The outer border of the n-gon will remain unchanged.

Sides [3..100000]

This setting defines the number of sides for the n-gon. Large values will encroach increasingly on the result produced by the Circle Node.