NEW IN R20

Material Manager Material Nodes Individual Assets Shape Star
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Star

Preview Basic Inputs Outputs Context

Inputs

Exterior

This color defines the background on which the star shape is drawn.

Fill

This color is used to fill the star shape.

Scale [0.001..10000000%]

This setting is used to define the size of the generated shape.

Outer Softness [0..10000%]

This setting is used to anti-alias the shape’s outer edge. The star shape’s surface will increase accordingly and the proportion of background color will reduce correspondingly.

Inner Softness [0..10000%]

This setting can be used to anti-alias the color filling within the shape. The outer shape of the star will remain unchanged.

Spikes [3..100000]

Here you can define the number of spikes for the star shape.

Cutout [-∞00..+∞00%]

This setting defines the distance from the center of the star to the tips of the spikes. Larger values will widen the spikes, which can be used to create cross-shaped structures.