Cinema 4D Prime Material Manager Material Nodes Individual Assets Context
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Override Context

Preview Basic Inputs Outputs

Override Context

With the Override Context Node a context can be used wherever a material action takes place and can also be used as a preview area for color values being passed through.

Normally, many Nodes themselves offer inputs that can override a context. This Node can be used to modify the context for colors that have already been calculated. This Node can also be used even without a separately linked Context to generate a preview of input colors at any location within the Node setup.