Cinema 4D Prime Material Manager Material Nodes Individual Assets Info
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D


Preview Basic Outputs Context


The Ray Node can be queried during rendering to ascertain which type of render sample is being used. A material can react directly to this information to, as in this example, make a sphere’s material luminate in the reflection, whereby the same material has a normal shaded appearance in the areas viewed directly by the camera.

This Node can be used to query what the current render sample contributes to the rendering. You can ascertain if the sample hits a shadow, is used to create a reflection or even used for Global Illumination. The corresponding Boole signals can, for example, be used to modify specific properties of a given material during the various rendering phases. This makes entirely new possibilities available for creating material effects, which otherwise can’t be achieved.