NEW IN R20
This is a two-dimensional vector that outputs the number of pixels of the render resolution for X (width) and Y (height).
Here, the total number of objects in the scene is output.
Here, the number of lights in the scene is output.
This numeric value represents the number of CPUs on the computer currently being used. Note that technical tricks such as hyperthreading can be used, which will cause more CPUs to be listed than the computer actually has.
Outputs the number of CPUs that are currently calculating the material.
Here, the overall size of the scene is calculated. All scene objects will be calculated together. Only special scene objects such as an infinite Floor object, the sky or, for example, the Foreground or Background objects will not be taken into consideration.
The result contains two three-dimensional vectors. Bounds Minimum outputs the smallest positions of the scene bounding box for the three directions of the world axis system. Bounds Maximum behaves similarly only that the maximum X, Y and Z directions is output.
These values also provide information about the scene’s size. Objects that cannot be calculated such as the Floor or Sky objects will also be excluded here.
The Center vector outputs the center of gravity of all objects in the scene.
The Radius vector then defines the scene bounding box of all three world axis directions starting from the center of gravity.
This output always delivers a positive signal, i.e., TRUE or 1, if a baking process is currently being calculated for this material. Otherwise, this output will be 0 or FALSE. What is this good for? This way you can, for example, automatically disable the Fresnel calculation for the baking process.