Material Manager Material Nodes Individual Assets Info Scene
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Preview Basic Outputs Context


Render Resolution [XYZ ]

This is a two-dimensional vector that outputs the number of pixels of the render resolution for X (width) and Y (height).

Object Count [-2147483648..2147483647]

Here, the total number of objects in the scene is output.

Light Count [-2147483648..2147483647]

Here, the number of lights in the scene is output.

CPU Count [-2147483648..2147483647]

Outputs the index of the CPU which is computing at the current sample point.

Current CPU [-2147483648..2147483647]

Outputs the number of CPUs that are currently calculating the material.

Bounds Min [XYZ ]
Bounds Max [XYZ ]

Here, the overall size of the scene is calculated. All scene objects will be calculated together. Only special scene objects such as an infinite Floor object, the sky or, for example, the Foreground or Background objects will not be taken into consideration.

The result contains two three-dimensional vectors. Bounds Minimum outputs the smallest positions of the scene bounding box for the three directions of the world axis system. Bounds Maximum behaves similarly only that the maximum X, Y and Z directions is output.

Center [XYZ ]
Radius [XYZ ]

These values also provide information about the scene’s size. Objects that cannot be calculated such as the Floor or Sky objects will also be excluded here.

The Center vector outputs the center of gravity of all objects in the scene.

The Radius vector then defines the scene bounding box of all three world axis directions starting from the center of gravity.


This output returns a positive signal, i.e., TRUE or 1, if the node graph is currently being baked to a texture for viewport previews. Otherwise, this output will be 0 or FALSE. For technical reasons, not all shading effects can be baked to textures for viewport display. Using the result of the Baked output, you can for example disable any view-dependent effects during the baking process and replace them with custom functions which more accurately reflect the intended look in the offline rendering.