Material Manager Material Nodes Individual Assets Surface Bump Map
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Bump Map

Preview Basic Inputs Outputs Context


Example images for the bump effect can be found in the Relief material channel section.


Here you can link a texture or a Node. Only the brightness values of each will be used. Grayscale images or monochrome structures can be used.

Strength [-∞00..+∞00%]

This setting defines the intensity of the bump effect. Applying negative values can invert the brightness defined by the Value setting.

UV Epsilon [0.001..100000%]

This setting defines the size of the sample region of textures and two-dimensional structures. The smaller the value, the softer and weaker the bump effect will be.

3D Epsilon [0.001..100000%]

This setting’s function is comparable to the UV Epsilon function but only affects the sampling of three-dimensional bump structures. Smaller values will lead to a blurring and attenuation of the intensity.