NEW IN R20

Material Manager Material Nodes Individual Assets Surface Bump Map
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Bump Map

Preview Basic Inputs Outputs Context

Inputs

Hinweis:
Example images for the bump effect can be found in the Relief material channel section.

Value

Here you can link a texture or a Node. Only the brightness values of each will be used. Grayscale images or monochrome structures can be used.

Strength [-∞00..+∞00%]

This setting defines the intensity of the bump effect. Applying negative values will invert the brightness defined by the Value setting and thereby controls whether the bump effect will appear to protrude or recede from the original surface.

UV Epsilon [0.001..100000%]

This setting defines the size of the sample region of textures and two-dimensional structures. The smaller the value, the softer and weaker the bump effect will be.

3D Epsilon [0.001..100000%]

This setting’s function is comparable to the UV Epsilon function but only affects the sampling of three-dimensional bump structures. Smaller values will lead to a blurring and attenuation of the intensity.