NEW IN R20

Cinema 4D Prime Material Manager Material Nodes Individual Assets Surface
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Bump Map

Preview Basic Inputs Outputs Context

Bump Map

Comparable with the Normal effect, a bump map can be used to affect surface Normals and simulate minor surface irregularities and structures. A bump map can only use grayscales that themselves contain no information about a surface’s angles. A Normal Map bears the advantage that it can use RGB values and use these to precisely define a Normal’s direction.

By manipulating the surface Normals, the shading of the object surface will be modified. Minor irregularities such as scratches, pores or wood grain can be simulated without affecting the object’s geometry. Since this is only a shading effect, the object’s surface will not be modified. Brighter regions will appear raised and darker areas sunken.