NEW IN R20

Material Manager Material Nodes Individual Assets Surface Displacement Map
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Displacement Map

Preview Basic Inputs Outputs Context

Inputs

Hinweis:
Example images for the bump effect can be found in the Displacement material channel.

Value

This is the input for the brightness or color values that should be used for the displacement.

Strength [-∞00..+∞00%]

Here the intensity of the displacement is defined. This value is used as a simple multiplier.

Type

Here you can select the type of input brightness or color value. The conversion for the displacement effect will take place correspondingly at the Material Node: