Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Displacement Map Preview Basic Inputs Outputs Context
The Displacement Map Node can be used to deform surfaces using a material. In doing so, points will be moved on the object. Since not enough points are present, additional subdivisions can be added during rendering.
This Node prepares the input texture for implementation in conjunction with the Material Node’s Displacement.