Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
UV Reprojection Preview Basic Inputs Outputs Context
UV coordinates can be arranged in different schemes using the UV Reprojection Node, comparable to the patterns and progressions of a gradient. Using variable inputs, as in the Rotation input in this example, simple deformations of the UV projection can be made.
This Node offers different projection types to distort UV coordinates, which, for example, can be used to generate patterns. You may be familiar with these functions from the old Gradient Shader.