NEW IN R20

Material Manager Material Nodes Individual Assets Context UVW Transform
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
UVW Transform

Preview Basic Inputs Outputs Context

Inputs

Enable UVW Transform

Enables access to and evaluation of the inputs for moving, scaling and rotating the UVW coordinates.

Position [%]

Percentage movement of the UVW structure relative to the texture tile.

Scale [%]

Precentage scaling of the UVW structure relative to the texture tile. The scaling will always take place from the Pivot position within the UVW tile.

Rotation [HPB °]

Use this setting to define the rotation angle of the UVW structure. Note the position of the Pivot since it functions as the rotational point within the UVW tile.

Rotation Order

Here you can select an option to define the order in which the rotation will take place. Either local or global axes can be used.

Pivot [%]

This setting defines the location of the pivot point within the UVW tile, which is used as a point of origin for scaling and rotation. The percentage values define the position of the pivot starting from the bottom left (and front) corner of the three-dimensional UVW tile.