JiggleBasic Coord. Object Restriction Forces Cache
Use this Deformer to create secondary motion for points that corresponds to a character’s movement, e.g., to animate the jiggling of Saint Nick’s belly. A word of caution: You can have so much fun using this Deformer that you should make sure all other important tasks have been completed for the day before getting started!
Even though this object is a Deformer there are some important differences you should take note of.
As with any Deformer, this one can be made a Child of an object in order to deform that object. Jiggle differs from other Deformers in that it does not affect all objects with which it is grouped below a Parent Object. This is due to the fact that Jiggle must trace the movement of all points it affects. If you want the Jiggle Deformer to affect multiple objects, all objects must be assigned their own Deformer.