Reference Cinema 4D Cinema 4D Prime Create Menu Camera Object
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Camera Object

Basic Coord. Object Physical Details Stereoscopic Composition Spherical

Details

Enable Near Clipping
Near Clipping [0..+∞m]

Far Clipping camera setting.>

Enable Far Clipping
Far Clipping [0..+∞m]

Top center Near Clipping; top right Far Clipping.

This setting defines cutting planes that lie perpendicular to the angle of view of the camera, in front of which (near clipping) or behind which (far clipping) rendered objects will be cut off. This is ideal for cutting objects. Note, however, that these objects will remain closed for the renderer with most effects. Shadow casting light sources cannot illuminate the interior of such objects.

When applying Far Clipping, the Background can be used to avoid rendering objects that lie in cut off regions at the rear of the scene black by default.

Use the clipping values to define the distances from the camera to the given cut plane.

Tip:

The cut planes can be used to remove incorrectly depicted parts of images, as shown in the example above.

Show Cone

Enables or disables the camera view cone in the Viewport.

DOF Map Front Blur
Start [0..+∞m]
End [0..+∞m]
DOF Map Rear Blur
Start [0..+∞m]
End [0..+∞m]

These settings can be used for two purposes:

Use the Depth of Field value to define which part of an images should be in focus and which out of focus. Either the rear region (DOF rear) or the front region (DOF front) can be blurred. Correspondingly, objects in the foreground or background, respectively, will be blurred. You can also focus on the center region of a scene. In this case both the foreground and the background will be blurred. If neither of the options is enabled, the camera will behave as before: all objects will be in focus.

Tip:
Note that the Start and End settings for depth of field will only have an effect if the Use Gradientsoption is enabled in the Depth of Field menu.