Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D Destructor Object Basic Coord. Object
Affects how many particles will survive.
A value of 0% will destroy all particles; at a value of 100%, all particles will survive. For all values in-between: The number of particles that is destroyed is also dependent on the distance they travel through the destructor, i.e., all particles can be destroyed even if Randomness is set to 90% if the destructor is large enough.
Size [XYZ m]
The size of the Destructor modifier in the X, Y and Z directions.
So that the destructor has a definite effect, i.e., destroys particles, it must have a minimum thickness greater than the distance covered per frame by the particles. For example, if a particle is in front of the destructor at frame 20 and then past the destructor at frame 21, it will not be destroyed, even though it has effectively passed though the destructor. The particle must be inside the destructor to be destroyed at that frame.