Cinema 4D Cinema 4D Visualize, Broadcast, Studio MoGraph Effectors Target Effector
Function available in CINEMA 4D Broadcast, Studio

Basic Coord. Effector Deformer Falloff


Strength [-∞..+∞%]

Use this slider to adjust the strength of the Effector. A Strength setting of 0% means the Effector will have no effect.


At left a Step Effector without a selection, at right with a selection.

A MoGraph Selection or MoGraph Weightmap tag can be dragged into this field or placed automatically by selecting a Cloner Object and an existing MoGraph selection/weighting, and creating an Effector.

The Effector will then work as follows, depending on the tag’s settings:

Target Mode

Depending on the option selected, the clones will orient themselves according to:

Object Target

The clones will be oriented themselves with their Z axis in the direction of the Object Target. The Object Target is defined by dragging the desired object into the Target Object field. If this field is left blank, the Target Effector itself will be used.

Look At Camera

The clones will always orient themselves with their Z axis in the direction of the camera in the 3D view.

Next Node
Previous NodeEach clone will orient itself with its Z axis according to the previous or next clone. In the example below, a torus was used to demonstrate:

Each clone orients itself according to the previous or next clone.

Target Object

See target mode Target Object.

Use Pitch

If this setting is activated, a clone’s Z axis will always point to the Object Target; if this setting is not active, the rotation’s pitch direction will remain unchanged. An up vector can also be set.

Reverse Heading

Instead of the positive Z axis, the negative Z axis will attempt to orient itself to the target.

Up Vector

Clockwise from top left: Use Pitch deactivated; Use Pitch active; additionally, Up Vector set to Object; additionally Target Mode set to Look at Camera.

As soon as Use Pitch is activated, the clones will point with their Z axis exactly in the direction of the position defined in Target Mode (in as far as Reverse Heading is not active). The rotation of the clones, though, is herewith still not set entirely. One of several pre-defined vectors or Object can be selected from the Up Vector menu in whose direction the clones should be oriented with their X axis (in as far as the locked Z axis permits).


See Up Vector.


Clones can be pushed away from a target object (here red) by activating the Repel setting. Distance Strength here has been set to 100%.

The following sliders appear when Repel is activated:

Distance [0..+∞m]

Defines the minimum distance the clones must have from the target object (or an Effector in other modes) before being displaced.

Distance Strength [-∞..+∞%]

Use this slider to adjust the strength of the repulsion.