Here arrows orient themselves to the nearest object point. Set Weight ensures that a separate Effector (the Plain Effector with the name Plain) scales the arrows’ lengths.
The clones will be oriented themselves with their Z axis in the direction of the Object Target. The Object Target is defined by dragging the desired object into the Target Object field. If this field is left blank, the Target Effector itself will be used.
Look At Camera
The clones will always orient themselves with their Z axis in the direction of the camera in the 3D view.
Previous NodeEach clone will orient itself with its Z axis according to the previous or next clone. In the example below, a torus was used to demonstrate:
See target mode Target Object.
If this setting is activated, a clone’s Z axis will always point to the Object Target; if this setting is not active, the rotation’s pitch direction will remain unchanged. An up vector can also be set.
Instead of the positive Z axis, the negative Z axis will attempt to orient itself to the target.
As soon as Use Pitch is activated, the clones will point with their Z axis exactly in the direction of the position defined in Target Mode (in as far as Reverse Heading is not active). The rotation of the clones, though, is herewith still not set entirely. One of several pre-defined vectors or Object can be selected from the Up Vector menu in whose direction the clones should be oriented with their X axis (in as far as the locked Z axis permits).
See Up Vector.
The following sliders appear when Repel is activated:
Defines the minimum distance the clones must have from the target object (or an Effector in other modes) before being displaced.
Distance Strength [-∞..+∞%]
Use this slider to adjust the strength of the repulsion.