Reference Cinema 4D Cinema 4D Visualize, Broadcast, Studio MoGraph Effectors
Function available in CINEMA 4D Broadcast, Studio


Basic Coord. Effector Parameter Deformer Falloff


Note also the Time Field Layer, which works similarly within the Field functionality.

The Time Effector establishes its transformation values in accordance with the length of the animation. Thus, this Effector is ideal for creating effects based on animation length without having to set keys.

Example 1:
Let’s say a bunch of clones should move at 300m / sec. Simply create a Time Effector and set P.Y to 300m. That’s it. Without having set a single key, this bunch of clones will move with a constant 300m / sec. in the Y-direction.

If, in addition, the weighting should change from 0% to 100% within 10 second, simple set Weight Transformation to 10%. Yep, that’s it, you’re done.

In the example above, a Time Effector is used to affect the clones in P.Y, with the falloff shown (insert graph). The effect will continue endlessly, without a single key being set.

Except for the Strength, Minimum and Maximum sliders, the Time Effector has no other special controls. Use the Strength slider to adjust the strength of the effect (values less than 0% and greater than 100% are possible). Use the Minimum and Maximum sliders to limit or expand the value range accordingly.

Example 2:

In conjunction with a Random Effector, which exclusively affects the weighting, the Time Effector can also be used to vary the animation velocity of individual clones:

The velocity of the animations depicted above can be varied using clones with a Time Effector.

To summarize: The Random Effector only affects the weighting, the Time Effector (with a defined Time Offset) modifies the velocity of the animation of individual clones depending on the weighting. More information regarding weighting can be found here: Weight Transform.