Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Formula Object

Basic Coord. Object FalloffFormula Object

The Formula object uses mathematical formulae to deform other objects. Drag the handles to control the size of the deformer. All surfaces — including those outside the cyan box — are affected. The default formula creates circular waves.

Example:

cos(4*sqrt(x*x+z*z)-2*t)/sqrt(1+4*sqrt(x*x+z*z))

This formula creates damped circular waves. The time parameter (t) has been introduced so that the waves are animated over time. Cinema 4D handles this animation automatically when t (time) is present in the formula.