These values define the object’s dimensions in the X, Y and Z directions.
These values define the number of width and depth subdivisions. The more segments you use, the finer the structure.
Change how craggy the landscape with these values. Low values result in gentle hills, high values produce rough mountains. In the following illustrations, the Rough Furrows value was increased from left to right.
This controls the height of the fissures in the landscape. Large values result in deep valleys, while smaller values give flatter landscapes.
This sets the height of the sea. The higher the value, the further the landscape slips into the sea. With 100% Sea Level, you have total flooding and nothing more than a simple plane.
If you disable Borders At Sea Level, you will see a rather different result. The landscape is truncated at sea level and is then lifted again to its full height, i.e., the parts rising from the water become steeper.
The value works in the reverse way to Sea Level. Instead of being cut off from the bottom, the landscape is truncated from the top, creating flattened mountain tops. If the plateau level is set to 0%, a plane will result.
If you switch off Borders At Sea Level then, after truncation, the landscape is lifted again to full height, i.e., the mountains become steeper.
Choose a value from this drop-down list to set the object’s initial orientation in space. This gives you a quick way to turn the object on its axis.
If you disable this option, Cinema 4D will use a different algorithm for generating the landscape. In general, leave Multifractal enabled for natural landscapes.
Affects the (internal) Noise that the Landscape Object uses to create its undulations.
This affects how the landscape changes where it meets the sea. With this option enabled, Cinema 4D attempts to soften, or flatten, the landscape-to-sea transition. This option is not available if you have enabled Spherical.
Enable this option if you want to wrap the landscape to form a globe. The radius of this globe is defined by half of the width value (the first Size value). The height of the landscape above the surface of the globe is taken from the height value (the second Size parameter).