To create an instance of an object, select the object in the Object Manager that you want to instance and choose Objects / Modeling / Instance. The instance now appears in the Object Manager.
To change which object is referenced, first select the Instance object in the Object Manager to display its settings in the Attribute Manager. On the Attribute Manager’s Object page, you will find a box called Reference Object. Drag & drop the name of the object that you want to be instanced from the Object Manager into the Reference Object box.
In addition, three commands are available for the Instance object. To reach these commands, click the triangle next to the Reference Object box.
Removes the reference to the original object.
Scrolls the Object Manager if necessary to make the original object visible.
Selects the original object.
An instance is a duplicate of the object to be duplicated. It requires just as much memory as the original object. Nothing else happens if the Instance object is made editable. You will have a complete object that can be animated and modfied separately.
Rendering using Render Instances is a special render method with which an almost unlimited number of Instances (with regard to geometry) can be rendered without overloading memory, as is the case with conventional Instances.
This means that thousands of complex Instances can be rendered without bogging down your computer’s memory:
More complex objects can of course be render instanced and an entire forest can be rendered in a single scene:
Render Instances do however have a few drawbacks:
The most important differences between Render Instances and the original object:
The Render Instances option can also be enabled for other duplicating objects (by which the original object, not the Instance object must be cloned):
To get the most out of Multi-Instances (multiple instances of the same type as in internally combined object), the Position Source setting must be defined.
The following 3 types of objects can be placed here:
These objects supply positions, angles and sizes (in short, the matrix) for the instances.
See Viewport Mode.