Cinema 4D Prime Simulate Menu Particles Modifiers Rotation Object
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Rotation Object

Basic Coord. Object Falloff

Object Properties

Angle Speed [0..+∞]

Gives the rotation speed of the particles about their Z-axes.

Particles may enter the rotation object on faces with Normals that are not aligned to the modifier’s Z axis. However, half of the surface area on those faces have rotational vectors that will cause the particles to rebound away from the rotation modifier.


Here you can define how a particle modifier should affect dynamic objects (these settings have no effect on particles):

Note that when using the Aerodynamic Wind option, its effect will differ depending on the object over which it flows: