Here you can define which RenderMan-compatible render engine should be used. If problems occur during rendering make sure that the render engine has been correctly installed.
CineMan will create temporary files (e.g., RIB files, shaders, textures, etc.) when the scene data is translated to the RenderMan® renderer format. These temporary files can either be stored in the local Cinema 4D directory or in the project’s directory to which they belong. The latter is the default setting.
If export and/or rendering takes too long when working across a network It may be advisable to store your project data locally.