Choose a language for Cinema 4D’s interface from the installed language sets. After quitting and re-launching Cinema 4D, all messages, menus and dialogs will change to the new language.
Choose one of the installed schemes from this drop-down list.
This function helps you discover new features in Cinema 4D. Menu items, icons and Attribute Manager settings will be colored differently for easy recognition. After the element is called up for the first time its color will be dimmed slightly and after you’ve selected it 5 times its color will return to the normal interface color.
This menu offers the following selection options:
Creating marker files
In short: a marker file (*.res) is a text file that lists command and parameter IDs, which are then marked.
Disable this option if the above-mentioned fading should not take place. The features will then remain highlighted.
Since the highlighting will be removed completely after you’ve used the feature 5 times you can click on this button to reset the highlight function. This cannot be undone and all highlighted features will remain so until they have been used 5 times.
Defines the character set that Cinema 4D will use (menus, dialog windows, etc.).
Important for you: the GUI Font. This is used throughout Cinema 4D. Monospaced Font is mostly used in dialog windows for displaying scripts.
If the Bubble Help option is enabled, help information appears next to the pointer when the pointer is over an icon.
A bubble help will be displayed for parameters that are controlled by XPresso that contain information about XPresso tags, Nodes and Ports:
Here you choose whether, in addition to the normal command descriptions for menu items, Cinema 4D displays icons (Show Icons enabled) and/or keyboard short-cuts (Show Short-cuts option enabled).
By default, Cinema 4D creates objects at the origin of the world coordinate system. However, If the origin is off-screen, a new object may be created out of sight.
If this option is enabled, new objects are created in the center of the active view instead, i.e., always within view.
Use these settings to define where new or pasted objects should be inserted into the Object Manager’s hierarchy. A deciding factor for placement is the currently selected object itself. If multiple objects are selected, the new or pasted object will be inserted at the top of the hierarchy.
New or pasted objects will be inserted as follows:
Defines the maximum number of elements such as objects or keys that can be edited in the Attribute Manager. For example, if the value is set to 10 and 477 objects are selected, only the first ten elements will be taken into account. The value of 10 used in this example has little practical use; use a much higher value.
Wherever scripts can be displayed (e.g., in the Script Manager), this option determines whether or not lines of script should automatically be given line breaks when they reach the right edge of the text field. The line with the break will be highlighted with >> at the right.