NEW IN R20

Material Manager Material Nodes Individual Assets Math Rotate Vector
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Rotate Vector

Preview Basic Inputs Outputs

Inputs

Axis

Here you can select one of the standard axes around which the Vector should rotate.

Angle [-5729577951308232523776..5729577951308232523776°]

Here you can define the degree of rotation. Positive angles will rotate the Vector counterclockwise. Setting the Vector 0, 0, 1 rotation setting to 1, 0, 0 will create a 90° rotation around the Y axis.

Vector [XYZ ]

Here you can input the vector to be rotated.

Pivot [XYZ ]

This is the position of the rotation’s pivot point.