Animated textures can be baked as well. The settings pertaining to this can be found here.
If this option is active, the frame rate and start and end frame in the Render Settings … Output settings will be used.
If you want to render parts of the animation independent of the Render Settings … settings, enter the desired start and end frames here.
This is only of importance when rendering for video. This setting tells the player with how many frames per second the video should be played.
When outputting an image sequence, you can define the numbering convention the images should follow. You can find further details on this page.
This is an include list. Drag textures you want to bake from the Object Manager into the list. If no texture is present, all Texture tags will be evaluated.
This list will only evaluate the functions shown below. Surface Color, for example, is ignored!