The Mirror Constraint makes it possible to mirror movements from the target object to the object containing the tag.
Defines the overall strength the Constraint will have with regard to all targets in the "Target" list.
Define offsets with regard to position or rotation here.
Contains all Target objects’ parameters.
Click on this button to create a new Target.
Click on this button to remove the last Target added.
Use these options to define how the movement should be mirrored.
Defines the mirror plane to be used.
Sets the mirror plane to the world origin.
The mirror plane will be set to the origin of the top-most object in the hierarchy (beginning with the first object containing a Constraint tag).
The mirror plane will be set to the origin of the Parent object of the object containing the Constraint tag.
The mirror plane can be set to the origin of any object. This object must then be dragged into the following field:
Drag an object into this field to which the mirror plane’s origin has been set (Origin set to Object). The mirror plane will then lie at this object’s origin.
Defines the axis along which the mirror plane will run in accordance with the Origin parameter.
Defines the axis around which the object to which the tag is assigned will be rotated.
This drop-down menu will only be made available if the Rotation option has been enabled.
Successively drag each object to be defined as a Target into this field.
Defines the overall influence of the Target. If only one Target has been defined, this slider will be disabled because it would behave as defined by the Strength slider at the top of the tab. If multiple Targets have been defined, this Target would, for example, lose influence if its Weight value were lowered.