In this tab you can specify controllers that will appear as buttons within the Hotspots tab of the Character object. This tab appears when the Character object is in Animate mode, and makes it easy for users to select controllers within each component. In addition to the buttons that appear directly in the tab, the user can easily create a HUD group or Visual Selector tag containing links to each of the hotspots.
This group contains a list of all the hotspots set up in the template.
Adds a new hotspot and all the appropriate settings.
Deletes the selected hotspot and all of its settings.
Drag the object that should be selected when the Hotspot button, HUD element or Visual Selector element is clicked.
Click the … button to load in a custom icon for use when the object is added to the HUD or Visual Selector.
This defines the name for the hotspot, which will be displayed on the button, the HUD element and within the Visual Selector. If left blank, the name of the object in the link field will be used.
This attribute allows you to specify an action to be executed automatically when the resulting HUD or Visual Selector hotspot is clicked. If you want this action to be executed but don't want an object or tag to be selected, simply leave the link field (Link) empty. The following actions are available:
Choose None if you don't want an action to be executed when you click the hotspot.
Selects the move tool automatically when the hotspot is clicked. This is useful when, for example, the hotspot's linked object needs to be moved to be animated but not scaled or rotated.
Selects the scale tool automatically when the hotspot is clicked. This is useful when, for example, the hotspot's linked object needs to be scaled to be animated but not moved or rotated.
Selects the Rotate tool automatically when the hotspot is clicked. This is useful when, for example, the hotspot's linked object needs to be rotated to be animated but not moved or scaled.
This is the most powerful action available. It allows you to assign any Cinema 4D command, including all tools and plugins installed, to the hotspot. If Command is selected, you will see an additional field appear which lets you enter the ID for the command you want to assign.
This field is only available if Action is set to Command. Here, you can enter the command ID for any Cinema 4D command. To find a command's ID, select the command in the Customize Commands window. The command's ID will appear in the bottom right of the manager.