The Character object will automatically bind (Auto weight and apply Skin Deformer) the mesh of objects inserted in its Bind tab to the objects in this list. Typically, this list should include any joints within the component, unless certain joints should not be bound to the mesh. For example, with an IK/FK Blend setup consisting of IK, FK and Blend chains, only the joints of the Blend chain should be inserted since the other two chains should not be bound to the mesh.
The hierarchy switch next to each object determines if the children of the object should be bound (white / highlighted) or only the object itself (grey).
When right-clicking in the objects list, you can access a contextual menu.
Use this command to enter a picking session. When in a pick session, you can click on any objects either in the viewport or Object Manager to add them to the list automatically. Press the
This command (or alternatively pressing the
Selects the highlighted object(s) in the Object Manager.
Removes the highlighted objects from the list.
Removes all objects from the list.