This tag must be assigned to an object in order for a Skin Object to be able to deform it. This tag saves information about a given object based on its points. Naturally, then, it should be applied to an object that contains points, such as a Polygon Object, an editable Spline Object, an FFD Object or a Bezier object.
The actual deformation will be calculated based on the coordinates of the linked object’s Joint tab. Even though any type of object can be linked, only Joint Objects will be used in the following description since they are typically used for deformation.