Here you can enter a name for the object.
If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Manager or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.
You can assign a priority to each expression. This is especially useful when working with C.O.F.F.E.E. or XPresso Expressions that you have created yourself. Sometimes the priority is crucial for determining exactly when the expression is evaluated. The same expression can produce different results depending on whether it is executed before or after other expressions in the scene.
Don’t forget that this calculation sequence will be run through for each rendered image!
Possible priority values range from -499 to 499 and apply to the chosen category on the left: Initial, Animation, Expressions, Dynamics or Generators.
When using expressions with the same priority (on the same object) the order in which they will be calculated will be in accordance with their sequence (position) in the Object Manager.
For a Project with four expressions with the following priorities:
This results in the following order of execution:
Cloth (e.g., Priority Generator +100) defines these priorities internally and these cannot be changed. For example, Expressions that point to an object deformed by Cloth require a priority of at least Generator +101.
Turns the corresponding expression on or off.
Enable this option if the animation path (the position of each camera will be displayed as a point) of the Morph Camera should be displayed as a red Spline in the Viewport.
Enabling this option will display 2 Splines for the Morph Camera in the Viewport:
Displays the name of each camera next to it in the Viewport.
Here you can define a custom color with which the Morph Camera will be displayed in the Viewport.