Use these settings of you want to output a virtual camera animation’s motion path as a spline or if you want to create a real camera animation using timeline keys.
Proceed as follows to save and render a camera orbit animation:
As soon as you have cached a camera movement (i.e. a virtual camera animation) it can be played back using this slider. 0% represents the beginning of the animation and 100% the end.
Since this is a virtual camera animation the Timeslider in the Animation Toolbar will not work in conjunction with this playback. The virtual camera animation will be cached together with the entire scene.
You can also overwrite any part of the virtual animation. Simply set the slider to 50%, for example, and start recording a new movement. This new movement will overwrite the previous animation starting at the 50% mark.
Use this option to reset (delete) the virtual camera animation.
Starts recording the virtual camera animation. Recording will start at the point defined by the Movement Progress setting. A new animation will start at 0 and an existing animation can be overwritten starting at any point defined (e.g., 80%).
A red icon will be displayed a the bottom right of the viewport during the recording process. This red icon can be disabled in the HUD tab.
Press this button to stop the recording process.
Write Recorded Movement Into Splines
Use these settings when recording a virtual camera animation’s motion path as splines.
Use this setting to define the frame spacing along the spline. The greater the value, the greater the distance between points. Avoid using very large values since this will greatly reduce the motion path’s accuracy.
Once you have created a virtual animation you can click on this button, which will create a B-Spline from the camera’s motion path. The Align to Spline tag (Object Manager: Tags / Cinema 4D Tags / Align to Spline) can then be used to move the camera along this spline path only.
Write Recorded Movement Into Camera
Use these settings to clone a virtual animation’s motion path (a new camera will be created).
Click on Create Ready Camera to define the frame interval at which a key should be generated. Enter 10, for example, to generate keys at every 10th frame for focal width, position and rotation, respectively.
Use this setting to temporally compress (time-lapse = values less than 1) or extend (slow motion = values greater than 1) a keyframed virtual camera animation.
As soon as you click this button the virtual camera animation will be transformed into a real camera animation with keys for position, rotation and focal width tracks.
This camera can then be selected in the viewport (viewport menu: Cameras / Use Camera) and be output as an animation.
The virtual camera animation will still be cached!