RotateModeling Axis Object Axis Soft Selection
This tool rotates the selected objects or elements when you drag the mouse from an empty space within the viewport.
Depending on the mode selected, the Rotate tool can be used to select objects, points, edges and polygons by clicking on them.
As always, the following applies when selecting (and generally for all selection methods):
Note also the functions described in the Select menu section, which also apply here.
The selections can be "drawn" by simultaneoulsy pressing the right mouse button (i.e., the selection will work like the Live Selection).
The Rotate tool offers numerous interactive manipulation options:
The cursor keys (+
The Axis Extensions can be extended to any length, which makes it easy to align objects to each other. Take a look at the example above: a cone has to be aligned to the corner of a cube. Proceed as follows (enable Vertex Snap in the
This method can, for example, be used to easily and precisely rotate one object to another.
Rotating multiple objects
When multiple objects are selected, a shared axis system appears in the viewport between the selected objects. You can rotate the objects using the shared axis system or you can rotate the objects using any one of their object axis systems (click the origin of the object axis system that you want to use).
Move, Scale and Rotate with mouse
Moving, scaling and rotating with the mouse
You can use the mouse for moving, scaling and rotating. A left/right drag manipulates the x axis while a back-and-forth drag controls the Y axis. For the Z axis you have to use the right mouse button. Macintosh users: As usual, use the Command key to simulate the right mouse button. You can toggle instantly between the left and right mouse buttons. If you are currently pressing the left button, press the right one before releasing the left and vice-versa.