Cinema 4D Visualize, Broadcast, Studio Sculpting Sculpt Menu Brush Sculpt Brush Smooth
Function available in CINEMA 4D Studio & BodyPaint 3D
SculptBrush Smooth Tool

Settings Falloff Stamp Symmetry Stencil Modifiers



Use this setting to define the coordinate system that will be used as a basis for the Symmetry function’s mirror planes (as well as the following three options). The following coordinate systems can be used:

X (YZ)
Y (XZ)
Z (XY)

Use this setting to define on which axis the mirror plane should be placed vertically. For elements that are not rotated, for example, this would be X. The mirror plane is displayed in parenthesis.


The brush strokes pictured here, for example, can be created using radial symmetric mirroring. The radial symmetrical center point can be positioned freely (see next option).

Enable this option to create radial symmetrical effects, e.g., those requiring rotational angles, spatial repetition, etc. The brush stroke will then be duplicated around a defined axis, depending on the settings chosen. In the preview window below you will see a preview of the radial effect, which gives you an idea how the brush will behave when applied.

Radial Symmetry Mode


When in this mode, a circular dispersion of the brush’s effect on the Layer will occur. The radius that will be used is the distance between the cursor at the start of the brush stroke and the object’s center point. As long as the cursor hovers over the Sculpt object (without clicking!) the radial symmetry positions will be displayed in the preview. If the cursor enters regions in which the brush stroke would lie outside of the Sculpt object due to the brush’s radius, the object’s center point (marked in the image above) will be displayed (Attention: The object axis cannot be moved of a Sculpt tag has already been applied!).


When in this mode, the brush stroke will be duplicated radially (star-shaped) around the starting point of the brush stroke.

At the bottom of the menu settings is a preview window in which you can see approximately where and how the brush stroke will be applied.

Edge Detect
Angle [1..90°]

The Pinch brush, for example, spares the edge vertices when the Edge Detect option (at right) is enabled. This option is disabled at the center.

Occasionally it would be practical if a brush’s effect would end at an object’s edges. This is exactly what these setting does. If enabled, the brush will constantly compare the surface Normals that lie with in its radius of operation with those at the brush’s center. If the angle deviation is greater than the value defined in the Angle setting, the brush will not affect those regions. To put it differently, the smaller the Angle value the larger the angle deviations have to be for the brush to affect a region.

The edge recognition is very abrupt, which can lead to rugged edges on high-resolution objects. These must then be subsequently smoothed.

The edge recognition works very well in conjunction with masking (see also Invert).

Another use would be the selection of flat surfaces using the Select brush (with a very small Angle value).

Number of Radial Strokes [2..2147483647]

Use this setting to define the number of brush strokes that can be applied simultaneously.

With a higher value, rotationally symmetrical, intertwining shapes can be created:

Radial Gap Angle [0..90°]

Using this setting, gaps can be added to the otherwise evenly dispersed radially symmetrical brush strokes if a value greater than is entered. Brush stroke groups (each with Number of Radial Strokes) will be created according to the following scheme: If, for example, 45° is defined, the brush stroke group will be spread evenly over 45°, followed by a 45° gap, followed by brush strokes spread evenly over 45° and so on.