Camera Orientation ConstraintBasic Camera Orient
Camera Orientation Constraint
This tag can be used to link the camera’s orientation (including the vertex cluster that lies relative to its position) to the world coordinate axes at a specific time in the animation. This only affects the rotational angle!
For example, if the camera should look exactly along the global Z axis at frame 30, then set Frame Number to 30 and Axis to All. The entire 3D reconstruction will be rotated accordingly.
If the camera position should also be set to the world origin at the same time in the animation, add a Positions-Constraint-Tag and set its Mode to Camera to Position.
This tag is most effective if Solve Mode is set to