Here you can enter a name for the object.
If an element was assigned to a layer its layer color will be displayed here. This field reflects the layer color in the Layer Palette. You can drag & drop layers from the Layer Manager or similar layer fields onto this field. You can also assign layers or remove elements from current layers using the menus located behind the small triangle.
You can assign a priority to each expression. This is especially useful when working with Python or XPresso Expressions that you have created yourself. Sometimes the priority is crucial for determining exactly when the expression is evaluated. The same expression can produce different results depending on whether it is executed before or after other expressions in the scene.
Don’t forget that this calculation sequence will be run through for each rendered image!
Possible priority values range from -499 to 499 and apply to the chosen category on the left: Initial, Animation, Expressions, Dynamics or Generators.
When using expressions with the same priority (on the same object) the order in which they will be calculated will be in accordance with their sequence (position) in the Object Manager.
For a Project with four expressions with the following priorities:
This results in the following order of execution:
Dynamics (e.g., Priority Generator +400) defines these priorities internally and these cannot be changed. For example, Expressions that point to an object deformed by Dynamics require a priority of at least Generator +401.
Turns the corresponding expression on or off.
This option defines whether the object or tag should be carried out even if only the Viewport view has changed (e.g., when navigating the scene via the Viewport).
The Felder that were added in Cinema 4D R20 can also be used to pass values (referred to as Weighting to the following tags:
All of these tags can be transferred or converted to one another using the Field Layer Variable tag
Enable this option if you want to control the tag Weighting using Fields. An additional Fields tab will be made available. Any existing Weighting will be saved on a Freeze layer so it isn’t lost.
If this option is disabled, the current state will be restored - only then can Weighting again be applied manually.
Restores the frozen selection. All other elements of the object are deselected.
Selects the frozen selection and hides all other elements (points, edges or polygons).
The frozen selection is added to the existing selection.
The frozen selection is deselected.
All elements of the frozen selection are hidden.
All hidden elements become visible.