Cinema 4D Cinema 4D Prime Object Manager Tags Menu Cinema 4D Tags
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D

Texture Tag

Basic Tag Coordinates

Texture Tag

This command creates a new texture. Initially, no material is assigned. To assign a material, drag the material’s preview from the Material Manager and drop it into the tag’s Material box on the tag page of the Attribute Manager (The normal workflow, however, is as follows: Drag a material from the Material Manager onto an object. A properly linked Texture tag will automatically be created).

You can also select multiple Texture tags and assign a material to all of them at the same time.

You can assign as many Texture tags as you like to an object. This allows you to apply multiple texture layers to the same object. The texture priority increases to the right in the Object Manager. In other words, the right-most texture is the top layer, the left-most texture is the bottom layer and the other textures are between these. The top layer will cover the object completely unless it is limited in size or has an alpha channel enabled. When a Texture tag is selected, the editor will display only that texture for the object; other textures on the object will be ignored.

If a child object has no Texture tags applied to it, it uses the Texture tag(s) of its parent. However, there is an exception: If a light has no Texture tag and is a child of another light, it will not inherit its parent’s Texture tags. This is to prevent child lights receiving gels automatically.

When you assign a material to an object, a Texture tag is created and the tag’s settings appear in the Attribute Manager. These texture settings define how the texture is mapped (i.e. placed) onto the object’s surface. For example, you may want the texture to be tiled (i.e. repeated) or you may want to place the texture on a specific part of the object. You can also have the texture mapped to one side only (decal mapping).

To apply a texture to an object, do one of the following:

When you assign a material to an object, a Texture tag is created and the tag’s settings appear in the Attribute Manager. These texture settings define how the texture is mapped (i.e. placed) onto the object’s surface. For example, you may want the texture to be tiled (i.e. repeated) or you may want to place the texture on a specific part of the object. You can also have the texture mapped to one side only (decal mapping).