Cinema 4D Prime Object Manager Tags Menu Cinema 4D Tags Vertex Color Tag
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Vertex Color Tag

Basic Tag Fields

Tag Properties

Vertex Colors

Vertex colors in Points Only mode (left) and Polygon Points mode (right).

Vertex colors can be saved as follows:

If Points Only is used, the colors between the points will be interpolated, which will always produce soft transitions. If Polygon Points is used, hard color edges will result. The respective polygons must be selected and the Paint Tool’s Selected Only option must be enabled.

If you switch between modes, the colors will be converted into each other. This is done with no problem from Points Only to Polygon Points but information will be lost the other way around since each point can only save 1 color/alpha value and multiple color values would have to be transmitted.

Display Alpha

In addition to the RGB colors, a grayscale channel can also be saved and painted. Even though it’s named ,alpha’, it has no effect on the display of the RGB colors (but it will be evaluated when the Vertex shader is rendered in the Alpha channel). It can be applied for any purpose. If the Vertex Color tag is activated you can define here if the RGB or the Alpha channel should be displayed in the Viewport.

Draw Points Always

If this option is enabled, vertex colors will be displayed (in point form) regardless of selections or active modes. If this option is disabled, the object and tag must be selected as well as the respective component mode.


Use Fields

The Fields that were added in Cinema 4D R20 can also be used to pass values (referred to as Weighting to the following tags:

  • Point, Edge and Polygon Selection tags
  • Vertex Maps and Colors (for the latter only the apha channel will be evaluated)
  • MoGraph Selection and Weight tags

All of these tags can be transferred or converted to one another using the Field Layer Variable tag

Enable this option if you want to control the tag Weighting using Fields. An additional Fields tab will be made available. Any existing Weighting will be saved on a Freeze layer so it isn’t lost.

If this option is disabled, the current state will be restored - only then can Weighting again be applied manually.

If this option is enabled, tags cannot be painted on.

Tip 2:
Note that enabling this option turns the tag into an Expression tag, which increases render time. If you don’t use dynamic Field effects, this option can remain disabled.

Any coloring will only be assumed by a Freeze layer if it was done using an Alpha channel Paint Mode Vertex Color (RGB+Alpha))!