Vertexmap TagBasic Fields
Vertex Maps (also known as vertex weighting) save a value between 0 and 1 for each of an object’s points. It can also be controlled by Fields.
Weighting can be painted interactively in Use Point mode using the following tools:
Vertex Maps are, for example, almost essential for working with Deformation objects. They make it possible to precisely define the regions affected for such an object. A Twist object, for example, can then only rotate a character’s head and not the rest of its body.
To define the vertex weighting of a surface object or spline, you have to be in Use Point mode.