If this option is enabled, the object pulsates using a regular pattern shaped like a sine wave.
If this option is enabled the vibration will take place around the local object axis. This means that the object can be animated normally and the vibration will take place in addition to the animation. This makes earlier workarounds using an additional Null Object obsolete.
This parameter is available only when Regular Pulse is disabled. It controls the starting position of random vibration. Two objects that are set to the same Seed value will pulsate synchronously. If you want to prevent this, ensure that the objects use different Seed values.
Use these options to switch vibration on or off for position, scale or rotation. The Amplitude input boxes control the maximum positive and negative movement, scale or rotation along the X, Y and Z axes. The Frequency value controls the speed of vibration. The Uniform Scale option determines whether all axes are scaled uniformly.