Function available in CINEMA 4D Broadcast, Studio
MoGraph Color Shader Basic Shader
MoGraph Color Shader
There are several methods with which to color clones:
- A material is not applied: Clones can be colored using the settings available for the Cloners (Transform tab) or Effectors.
- For advanced material effects, a material with a color shader in the color channel can be created. It should be assigned to the Cloner. Any number of additional material channels can be added.
- Create a basic material without a color shader and assign it to the Cloner or one of the other clone-generating objects. All MoGraph-specific colors will be ignored. Furthermore, the texture will be projected onto the entire arrangement of clones. The opposite, though, is true for the next method.
- Create a material and assign it to the Shader Effector. The Shader Effector will now, based on Shader and projection type, select a color for each clone. This color will be assumed by the entire clone (see image below). While in the same mode, the Random Shader can be used to randomly vary the color of the clones.
- Create a material using the color or multi shader and assign it to the Cloner. The Color Shader sorts out the Cloner’s color and the various colors affected by the Effectors and can thus be applied to numerous material channels.
Left: Texture tag on Shader Effector. Right: Texture tag on Cloner.
If you place several objects into a Null Object and subsequently clone that Null Object, the colors varied by the Effectors will not be passed on to the objects in the Null Object. To circumvent this, make the objects to be cloned children of the Cloners instead.