Cinema 4D Prime Material Manager Shaders Channel Shaders Pixel Shader
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Pixel Shader

Basic Shader

Shader Properties


Load the texture that you want to make "coarse" here.


This option is important when animating the Tile U/V option since interim values (e.g., 5.44 at frame 3 and 6.23 at frame 4) can result. If this option is active only integer values will be used (e.g., 5 and 6 in our example), resulting in no overlapping tiles.

Tiles U [1..+∞]
Tiles V [1..+∞]

Use these options to define how many tiles should be created in the U and V direction (horizontal or vertical).