Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Pixel Shader Basic Shader
The Pixel Shader creates a pixel-like distribution of a texture. Top right: With Pixel Shader applied; bottom right: Without the Pixel Shader applied.
Let’s say you want to project a texture made up of small areas of the same color onto a surface (e.g., a TFT display). You would want the individual pixels to also look good close up. This is where the Pixel Shader works its magic - it creates a fitting "pixel coarseness" without having to make changes to the original texture.
The Pixel Shader only works with 2D Shaders and textures. When using a Noise Shader, for example, the Space
option should be set to UV (2D)