Cinema 4D Prime Material Manager Shaders Channel Shaders Normal Direction Shader
Function available in CINEMA 4D Prime, Visualize, Broadcast, Studio & BodyPaint 3D
Normal Direction Shader

Basic Shader

Basic Properties


Here you can enter a name for the object.

Blur Offset [0..100%]

MIP and SAT mapping only approximate the optimum computation, since a precise computation would increase the render time greatly. SAT mapping is more accurate than MIP mapping. But sometimes these approximations can make a texture too blurred or too sharp.

So the Blur Offset and Blur Scale you to blur or sharpen the mapping. Blur Offset softens a texture.

Blur Scale [-100..100%]

Blur Scale fine-tunes the strength of the MIP or SAT mapping. A positive value increases the blur; a negative value weakens it. A strong value blurs detail but helps prevent flickering during animation. A weaker value brings out more detail but, increases the risk of flickering.

With floors, try a positive blur strength of about +20%. Floors tend to suffer most from perspective distortion, so they require special treatment.