Here you can enter a name for the object.
Use Gradients to activate or deactivate the coloring of Cheen Shaders. Although we can’t really think of a good reason for deactivating this option since the respective object would simply be rendered pitch black.
Use the options below to activate the corresponding effect:
This is where you will find all settings relative to Global Illumination and the display of material channels in Enhanced OpenGL (not 3D Volume Shader) mode.
Materials assigned to an object will be listed here. Alternately, an object can also be dragged and dropped into this field.