The aspect of the input texture to remap. You can remap input Luminance, Hue, Saturation, Lightness, Red, Green or Blue channels.
This option determines what happens in areas where there is too much brightness. If the option is enabled, the color gradient will be repeated when the brightness value exceeds 1. If the option is disabled, the color gradient will be cut off.
This is the source image or shader to remap with the colorizer gradient. You can bring in and affect any image or 2D shader available to Cinema 4D.
The gradient allows you to colorize the Texture, defined above. Dark parts of the texture are colorized with the left area of the gradient, while the lighter parts are colorized with the right areas of the gradient.