The blend mode used to combine the Blend channel with the Base channel.
Detailed information about the various modes can be found on the Blend Modes page.
The opacity level of the Blend channel to be applied to the Base channel.
Enables the Mask channel.
If enabled, the Mask channel value is inverted so that black becomes white and vice-versa.
Enable this option to invert the result of the Blend channel, Mask channel and Base channel.
You can bring in and affect any image or 2D shader. This channel is the top layer in the fusing.
The texture that is used as a mask when combining the Blend channel with the Base channel.
The texture that is the bottom layer in the fusing. The Blend channel is combined with the Base channel at the opacity set in Blend and modified by the Mask channel.