Nukei ShaderBasic Fusing Diffuse A Specular 1 A Specular 2 A Specular 3 A Reflection A Environment A Ambient A Roughness A Anisotropy A Alpha A Diffuse B Specular 1 B Specular 2 B Specular 3 B Reflection B Environment B Ambient B Roughness B Anisotropy B Alpha B Illumination Assign
Nukei was conceived to allow users the ability to create surfaces that include rusted and weathered materials that generally have two distinct surfaces with different attributes.
Nukei differs from the other shaders in that it has a Fusing channel that enables two surfaces to be combined in almost any way via a texture. In addition, Nukei has an Alpha channel. Also, all parameters can be defined separately for Surface 1 and Surface 2 except for Fusing, Illumination and Assignment.