This is the source image or shader to be projected. You can bring in and project any image or 2D channel shader available to Cinema 4D.
The following list are the types available to choose and are functionally the same as Cinema 4D’s normal projections of the same name:
Offset of the 2D texture in UV.
Scaling of the 2D texture in UV.
Tiling of the 2D texture in UV.
If enabled, the 2D texture will tile in UV the number of times specified in the Tile X and Tile Y parameters.
If Tile is enabled, then enabling Seamless causes the tiles to be mirrored so that they tile seamlessly.
Offset of the 3D texture space.
Scaling of the 3D texture space.
Orientation of the 3D texture space.
Pressing this button causes the settings of the currently selected Texture tag in the Object Manager to be pasted into Projector’s parameters. This makes it easier for you to create a projection and then just paste it in.