The Wood shader was given a major workover for R14, which make it possible to simulate cut wood much better than before.
Select the type of wood you would like to simulate from this menu.
Use this gradient to define the wood’s color.
This value scales the overall wood structure.
Use this setting to stretch the wood’s structure along the tree’s direction of growth. The higher the value, the more uniform the surface structure will be (i.e., high trees with no irregularities in growth from year to year).
This value only affects the size of the rings and not other characteristics such as grain, etc.
Wood grain is the fine structure between the growth rings (Annual Rings). The Grainy value defines the amount of grain between the rings. A value of 0% will disable the effect. Grain Scale defines how fine or rough the grain is. The lower the value, the finer the grain.
The Wavy value defines the degree to which the wood structure should ,undulate’ (particularly in the direction of growth). It can be compared to adding turbulence to the structure. The greater the Wavy value, the more gnarled and knotty the structure will become.
Wavy Scale mainly effects the structure’s ,cross turbulence’ in the direction of growth. Very low values will produce an effect that has no relation to wood …
The Wavy Scale option will have no effect if the Annual Rings option is activated.
Use this value to randomly vary the wood structure (for the same wood type!). Example: You have 3 wood blocks lying next to each other. Of course each block’s structure must differ. This can be done using 3 Wood shaders, each with a different Shift value.
If enabled, the Wood shader will display growth rings that are arranged in concentric rings around the growth axis. This axis is the texture’s blue Z axis (main menu:
If this option is disabled, the wood structure will be more ,chaotic’ but will therefore be better suited for use as flooring.
Use this setting to add turbulence to the normally circular (0%) growth rings.
Use these values to scale the variation of the wavy rings in all three dimensions. Lower values will create correspondingly more turbulence.
Select from several preset wood types.
The gradient defines the color of the wood.
Increase the Frequency values for finer details in the X, Y and Z directions.
Turbulence defines the degree of growth irregularity (0% = even concentric annual rings, 100% = a more natural, uneven ring appearance).
This option is enabled when older Wood shaders are loaded and makes sure that older Cinema 4D scenes will be rendered correctly.